Textures with Alphas Not Rendering to PV but Showing in LV

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
berwickredan
Licensed Customer
Posts: 15
Joined: Wed Oct 23, 2019 7:09 pm

OK, I'm feeling very dumb at the moment. I have a model with a base material (mostly black) and then 2 universal materials that are masked out with an image texture in the opacity channel. In the Live Viewer it looks perfect, exactly as I want. When I go to render, only the base material is showing up.

I've switched on Alpha Channel in the settings thinking that might be it. But nothing seems to work.

Base material plus the 2 materials with alphas as rendered in live viewer
BaseMaterial+Alpha.png
The same area when rendered out to PV
BaseMaterial.png
I'm sorry to post such a (likely) basic question. Thanks for the help!
Kane
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

What's geometry engine in octane render settings?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
berwickredan
Licensed Customer
Posts: 15
Joined: Wed Oct 23, 2019 7:09 pm

I'm so sorry for the late reply, I didn't get a notification and got deep into some other textures.

That was it. Render All Scene (Deprecated). Not sure how it switched to that, but I didn't even think to look there. We're rending perfectly now. Thanks aoktar!

Kane
Post Reply

Return to “Maxon Cinema 4D”