Live DB material makes too much nodes

Houdini Integrated Plugin

Moderator: juanjgon

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motionskill
Licensed Customer
Posts: 17
Joined: Sun Sep 16, 2018 9:28 pm

When I import something from LiveDB, this produces a lot of nodes in houdini. For every option of material, it creates constant, float value nodes which is connected to Main material. So, it's almost impossible to do fast changes in such material. In the same time, when I use Octane in Cinema 4d, I don't see such problem.

https://www.screencast.com/t/pTy4o6siS

https://www.screencast.com/t/sjcM69K3SC
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, sorry, this is a limitation related to how the Octane nodes system is implemented in Houdini. You could build an HDA from the full material exposing the constant nodes in the HDA GUI to make it user friendly, but I agree that this is a lot of work. At some point, I want to work in a better solution for the LiveDB materials, perhaps using a custom node that could expose the material in the native Octane node editor, but I don't have any ETA for this feature yet.

Thanks,
-Juanjo
motionskill
Licensed Customer
Posts: 17
Joined: Sun Sep 16, 2018 9:28 pm

What I think now is maybe some python script which checks all nodes and if it finds simple constant and float nodes - remove it and place it's value directly to parent connected input. But I have no python skills, will try to find somebody for this work
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