Denoise Problem behind Glass

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

I had this problem before and posted in the Standalone area ( as it does occur to it too ) But received no answers and I thought I managed to solve it but Nope..

I have a nasty denoise problem with textures behind a glass, I did try almost everything from a simple plane to a thick polygon BUT even at 3000 samples the result is pretty unusable, attached 3 images were the blurred one is a denoise pass with a glass in front of the texture used for the frame but I have the same with a texture behind a shower glass, I don't know if I have to uncheck or check something BUT is just something I did not expect now as I'm in a middle of delivering some work.

Images are 1000 samples PT
Beauty pass
Beauty pass
beauty.jpg (76.17 KiB) Viewed 2700 times
Denoise pass
Denoise pass
blur.jpg (22.04 KiB) Viewed 2700 times
Denoise <br />No glass
Denoise
No glass
noglass.jpg (31.44 KiB) Viewed 2700 times
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi justix,
please make sure glass and image have not coplanar surfaces.
Did you try checking alpha shadow and thill wall option in specular material?
You could also try using a fake glass.
Regards
Paride
Attachments
01.zip
(56.39 KiB) Downloaded 180 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi justix,
please make sure glass and image have not coplanar surfaces.
Did you try checking alpha shadow and thill wall option in specular material?
You could also try using a fake glass.
Regards
Paride
Hi Paride, Yes I did check alpha shadow and that there is no intereferences between the 2 surfaces the glass and the diffuse one, I have no Thill Wall option as I'm on 4.05-6.30 and looking at my previous jobs I never had this issue since the Denoiser was introduced AND I usually use always 3000 samples at least. Thanks for the file but I don't run 2021 up to 2018. Something went lost in translation..
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi justix,
Regards
Paride
Attachments
glass fake falloff .orbx
(2.99 KiB) Downloaded 165 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi justix,
Regards
Paride
Right, I have to use this fake glass instead :shock: and I still think there is something wrong with the specular material? OR I totally lost touch with the Engine for some reason but have a look at this file, I used a plane with specular, the middle one is fake glass material and the right polygon is with thickness still both specular are behaving more like a metal to me that a glass?

https://www.dropbox.com/s/hmpqwl0lbs7xr ... t.zip?dl=0
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi justix,
check the unit of misure, keep in mide the number of reflections may be varied by varying the angle of incidence so you could use a falloff node to adjust it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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