Ocean texture? Octane's procedurals are doing weird things.

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

I am trying to map some Octane bump to an ocean polygon. It's around 1000mx1000m. SubD. Looks great in Octane until I try to use a procedural. Images used as bump show perfectly. But Octane's noise doesn't seem to show anything other than large squares. I've tried scaling the procedural, intensity, everything. If I take that same procedural and stick it on a simple 1m box its fine. And yes, I have adjust my Epsilon to see if it helps. It does not.

The procedural looking bump you see in the simple example image is from the displacement, not the bump.
Attachments
ocean.JPG
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This seems a precision issue. Have you tried to modify the epsilon parameter in the kernel node?

Thanks,
-Juanjo
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Nah, as I said in my post, Epsilon didn't make any difference. I did finally figure out a work around to Octane's procedurals not working at this scale. I used the LW Crumple and the Octane rasterizer. It's not ideal, but is getting the job done, for now.
slv
Licensed Customer
Posts: 52
Joined: Thu May 05, 2011 10:19 am

Hi , perhaps you could have an another way : creating a mix with hot ocean plugin and some good texture for map on surface .
Octane see pretty well hot ocean displace ( you can used it for example for large weaves ) and after you can easely add some detail with good texture and some noise or map displace as here in example.
you can find here the plugin
https://www.lightwave3d.com/assets/plug ... lightwave/
sylvain
Attachments
SharedScreenshot_ocean.jpg
SharedScreenshot_HOT ocean plugin.jpg
slv
Licensed Customer
Posts: 52
Joined: Thu May 05, 2011 10:19 am

here an example applied to a real project situation ( setup for water is different, no map used )
the water is just a mix between hot ocean plugin and surface material setup .
Volume fog is used too on this project.
cordialy
sylvain
Attachments
ICBI_FOG_WATER_frame_140.jpg
SharedScreenshot_icbi_2.jpg
SharedScreenshot_icbi.jpg
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