I am trying to map some Octane bump to an ocean polygon. It's around 1000mx1000m. SubD. Looks great in Octane until I try to use a procedural. Images used as bump show perfectly. But Octane's noise doesn't seem to show anything other than large squares. I've tried scaling the procedural, intensity, everything. If I take that same procedural and stick it on a simple 1m box its fine. And yes, I have adjust my Epsilon to see if it helps. It does not.
The procedural looking bump you see in the simple example image is from the displacement, not the bump.
Ocean texture? Octane's procedurals are doing weird things.
Moderator: juanjgon
- pixelsmack
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- Joined: Wed Jun 11, 2014 6:31 pm
Nah, as I said in my post, Epsilon didn't make any difference. I did finally figure out a work around to Octane's procedurals not working at this scale. I used the LW Crumple and the Octane rasterizer. It's not ideal, but is getting the job done, for now.
Hi , perhaps you could have an another way : creating a mix with hot ocean plugin and some good texture for map on surface .
Octane see pretty well hot ocean displace ( you can used it for example for large weaves ) and after you can easely add some detail with good texture and some noise or map displace as here in example.
you can find here the plugin
https://www.lightwave3d.com/assets/plug ... lightwave/
sylvain
Octane see pretty well hot ocean displace ( you can used it for example for large weaves ) and after you can easely add some detail with good texture and some noise or map displace as here in example.
you can find here the plugin
https://www.lightwave3d.com/assets/plug ... lightwave/
sylvain