Particles Motion Blur

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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jeremyshin
Licensed Customer
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Hello guys,

I am using the latest build. I still cannot render motion blur on C4D native particle emitter.
I am working for a company that didn't purchase X-Particles, so I have to do without.

I followed and read 100 times the Octane manual and still it doesn't work.

Somebody can look at the attached file and let me if it is possible to have motion blur when using dynamics and render layer pass ?

Thank you.
J.
Attachments
octane-particles.zip
(10.18 MiB) Downloaded 113 times
jeremyshin
Licensed Customer
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Also... just use a simple random color node and all the particles start sparkling after a few frames...

Aoktar, in the Octane manual you say we can use the Random Color node. If yes, can you tell me what is wrong in the second scene attached below ?
Attachments
octane-randomcolor-sparkling.zip
(70.91 KiB) Downloaded 123 times
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aoktar
Octane Plugin Developer
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Location: Türkiye
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Motion blur for std. particles that's disabled. But you can use it via cloner+particles+render_instances combination
Octane For Cinema 4D developer / 3d generalist

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jeremyshin
Licensed Customer
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Thanks for the answer Aoktar,

I tried with the cloner method but I still have problem with texture jumping/sparkling after a few frames. (scene attached).
Can you be a bit more precise about how to set it properly or just let me know if I should use X-Particles, it will save me some time.

Thank you,
J.
Attachments
octane-randomcolor-sparkling.zip
(92.28 KiB) Downloaded 140 times
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