Hi Guys,
I would like to test octane for unity, but i can' t see the installer in my account :
I have 2 enterprises license with all access license. I can see installers for all other app, but only Unity is missing.
What am i doing wrong ?
Cheers
E
Octane for unity installer
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
Thanks for your answer chris and sorry for the delay answer.
i have installed the plugin succesfully but only with the automatic unity login. when i try to connect with my Enterprise License it failed. I can connect to any octane plugin with my all access enterprise subscription : Maya / Houdini / Unreal / Standalone all work smoothly.
Why does it failed with Unity ?
i would have 2 other questions :
- it looks that i need to import and activate my license each time i create a new scene , am i doing something wrong or is it normal ?
- i am able to lunch octane only with the old 3d workflow, with hdrp i get very weird result , am i doing something wrong or does hdrp doesn't work with octane ?
thanks for your time !
cheers
E
i have installed the plugin succesfully but only with the automatic unity login. when i try to connect with my Enterprise License it failed. I can connect to any octane plugin with my all access enterprise subscription : Maya / Houdini / Unreal / Standalone all work smoothly.
Why does it failed with Unity ?
i would have 2 other questions :
- it looks that i need to import and activate my license each time i create a new scene , am i doing something wrong or is it normal ?
- i am able to lunch octane only with the old 3d workflow, with hdrp i get very weird result , am i doing something wrong or does hdrp doesn't work with octane ?
thanks for your time !
cheers
E
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
Might be fixed now. Could you try again?
Thanks Chris it works perfectly now !
I am pretty new to unity, but :
- for HDRP mode it looks that the light and camera system is very different from 3D / URP as they use physically based value. I guess octane is not able at the moment to translate light intensities correctly, same for emission value in the shader, but it just looks to be a value conversion problem, as when you set a normalized value things works fine.
- For URP mode it looks to work at 85% and just need some polish on LUT / Values / Shader translation.
- For 3D mode it works perfectly so i guess it's the only full featured mode to work with octane for now ?
Are you going to support HDRP / URP at 100% also in the futur ? Do you have any ETA ?
Cheers
E
I am pretty new to unity, but :
- for HDRP mode it looks that the light and camera system is very different from 3D / URP as they use physically based value. I guess octane is not able at the moment to translate light intensities correctly, same for emission value in the shader, but it just looks to be a value conversion problem, as when you set a normalized value things works fine.
- For URP mode it looks to work at 85% and just need some polish on LUT / Values / Shader translation.
- For 3D mode it works perfectly so i guess it's the only full featured mode to work with octane for now ?
Are you going to support HDRP / URP at 100% also in the futur ? Do you have any ETA ?
Cheers
E