Scattering Opacity Issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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octane_berlin
Licensed Customer
Posts: 19
Joined: Tue May 23, 2017 11:29 am

Hi, thanks in advance for reading this!
I'm trying to scatter some leaves, the material is masked with an opacity texture.
Works fine, but when I put those in an octane scatter object and the objects overlap you can see the opacity texture (as you can see in the screenshot).
Probably there is a very simple way to do that, sorry :roll:
Attachments
Anmerkung 2020-06-18 100316.jpg
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

It think what you are seeing is an artifact of the leaf objects being perfectly co-planar, causing a Ray Epsilon sampling issue. Try adding just a little bit of randomization to the Y placement on your Scatter objects, and it should take care of the problem.
Attachments
Opacity Ray Epsilon conflict
Opacity Ray Epsilon conflict
Animation Technical Director - Washington DC
octane_berlin
Licensed Customer
Posts: 19
Joined: Tue May 23, 2017 11:29 am

Perfect! Everyone is happy :) Thanks a lot!
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