Hi guys.
During my inspiration process on Dribbble I found very interesting 3D render with material similar to rubber or plastic, its difficult to describe it. In description below it was written that the image was created in Blender, so I tried to come across some settings in Octane and I played with subsurface scatterring and combinations with specular etc, but the result was very far from original image. (I'm sending in attachment)
I would be enormously thankful if you could help me with this one.
Rubber - plastic material
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Hi,
with Specular material, you need to set Transmission to white, and use the Absorption for coloring, and white Scattering for the thickness, and play with high Density values.
You could also try with an Universal material, with Transmission set to Diffuse, and Scattering Medium node, to mimic the Mix between Glossy+SSS Diffuse materials, it should be more easy to setup.
ciao Beppe
with Specular material, you need to set Transmission to white, and use the Absorption for coloring, and white Scattering for the thickness, and play with high Density values.
You could also try with an Universal material, with Transmission set to Diffuse, and Scattering Medium node, to mimic the Mix between Glossy+SSS Diffuse materials, it should be more easy to setup.
ciao Beppe
- Jankopetruska
- Posts: 4
- Joined: Mon Jun 03, 2019 1:03 pm
Oh. I'll try all options. It's great to have forum like these to ask from masters. I really really appreciate this. Thanks a LOT. 
Miro

Miro