Transmission & ivygen test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I finally figured out enough Blender-fu to get an ivygen model loaded to the same scale as the model it grew on, so I got to play with translucency/transmission. I'm not sure I've quite sussed the transmission channel yet, but here are a couple of renders of the same scene with and without it. I'd like to have some transmission on a glossy material (wet leaves?) but it doesn't seem to be possible unless I've missed something. Maybe mixed materials can do it - not looked at those yet.
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
Nice, i need to do some of these ivy/leaf/grass tests
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|