aoktar, nice to hear you.
Not easy this time, my Cinema crash often because this scene is too large. It freezed a lot.
Before i start render, i delete all meterials.
Internal failure in Python...
Loaded Octane DLL:OctaneRender 4.05 version:4050000 SDK:4.05
Internal failure in Python...
Octane Render for Cinema 4D V4.05-R7 built for:170 C4D vers:17055
Internal failure in Python...
C4D:17055 comp:[WORKSTATION] OS:[WINDOWS 64 BIT] Windows 10, 64 Bit, Professional Edition (build 18363) opengl:460 sysInfo:32 versType:0
Internal failure in Python...
CPU:[G, stepping 1, model 15, instruction family 6] speed:3.2 GHz numOfCpu:16
Internal failure in Python...
Plugins:[addons advanced render alembic archigrass bitmapfilter bpexchange browser ca ca2 cineman clothilde collada14 collada15 colorchoosergui compositing dwg dwgobjects dynamics exchanges expressiontag fbx hair houdiniconfig houdiniengine iges io_obj i_skp licenseserver metrics mocca model mograph motioncam motiontracker newman objects okino onlinehelp onlineupdater openexr python relaxuv sculpt sculptbrushes shader sketch sky sla spacemouse teamrender texturemanager thinking particles tpoperators walkth
rough xpressocore xtensions c4dOctane-R17 HDRI Browser ]
Internal failure in Python...
Internal failure in Python...
Internal failure in Python...
Internal failure in Python...
Internal failure in Python...
VRAM used/free/max:0Kb/11Gb/11Gb Out-of-core used:0Kb RAM used:13.641Gb total:63.91Gb OpenGL free/total:0/0
FRAME:410 fps:30
docFrame:410 edRender:0 curFrame:410 From:410 To:1130 rFps:30 docFps:30
Total time:61739.215 ms. Estimated time:1778089.389 ms.
--------------------------- EXPORT LOG ---------------------------
Export materials time= 40.746 ms
Collect objects time= 31.598 ms
Mesh creation time = 4243.927 ms.
MB:0/0 ST/MOV:0/1299 Nodes:3019 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.115Gb/4.283Gb/11Gb Out-of-core used:0Kb RAM used:26.904Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.384sec. totalTM:72.698sec.
FRAME:411 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3022 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.115Gb/4.283Gb/11Gb Out-of-core used:0Kb RAM used:28.044Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.344sec. totalTM:3.093sec.
FRAME:412 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3023 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.353Gb/4.051Gb/11Gb Out-of-core used:0Kb RAM used:27.465Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.344sec. totalTM:1.254sec.
FRAME:413 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3024 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.353Gb/4.051Gb/11Gb Out-of-core used:0Kb RAM used:27.423Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.357sec. totalTM:1.348sec.
FRAME:414 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3025 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.353Gb/4.051Gb/11Gb Out-of-core used:0Kb RAM used:27.412Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.339sec. totalTM:1.331sec.
FRAME:415 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3026 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.353Gb/4.051Gb/11Gb Out-of-core used:0Kb RAM used:27.434Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.344sec. totalTM:1.254sec.
FRAME:416 fps:30
MB:0/0 ST/MOV:0/1299 Nodes:3027 Tris:25.993m DispTris:0 Hairs:0 Meshes:2k
Textures Grey8/16:0/0 Rgb32/64:0/1
VRAM used/free/max:4.353Gb/4.051Gb/11Gb Out-of-core used:0Kb RAM used:27.508Gb total:63.91Gb OpenGL free/total:0/0
renderTM:0.335sec. totalTM:1.355sec.
very interesting, it is 26million polygons and in previewer only 14mio. I dont know why. when i deactivate all subdivisions, i have 11,8mio in previewer and 18mio in renderer.
