Save linked nodes?

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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

I've designed a texture that I quite like and I would like to save it for use in other projects. When I right click on the node and save, it only saves the current node, it doesn't save the linked nodes (normal map etc). Is there a way of getting Octane to export a node in its entirety?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

You'll have to create a material / texture macro - everything inside gets saved (but there are problems on reload with image textures).
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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