Hi ,
My workflow is to animate in Maya then export my animation as alembic (skeletal mesh) to UE4 , I still have issues with importing alembic inside the engine
it takes time and space to import and now it seems octane doesn't like alembic animation files
is there a better workflow ?! , we use alembic because of blendshapes
I pray to solve this huge problem .
animation workflow (Maya to UE4)
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1073
- Joined: Wed Jan 18, 2017 3:09 pm
There is a weird trick you can try when your alembic files dont work well with unreal.My workflow is to animate in Maya then export my animation as alembic (skeletal mesh) to UE4 , I still have issues with importing alembic inside the engine
Load your alembic file in blender, and export it to alembic again.
For some reason blender and unreal like eachothers alembic files.
Could be more specific on what Octane dosnt seem to like? Octane should support skeletal meshes, blendshapes and geometry cache.it takes time and space to import and now it seems octane doesn't like alembic animation files
That being said, unreals alembic implementation isnt very mature, and might cause annoying artifacts that get transferred over to octane.
Geometry caches are more generic and are a better fit between alembic and unreal. They should also work better in octane.is there a better workflow ?! , we use alembic because of blendshapes