Hello,
Is there a way to achieve this with multiple materials?
I'm after a process that can reverse engineer an octane material back to a C4D material with ease.
Much like the Octane 'convert material' function but in reverse.
Most of my library custom shaders are set up for the Octane renderer but I'd like to experiment with game engines which can already read native C4D files and materials, not Octane.
Thanks in advance if you have any pointers.
Best,
Gurel