Scattering orbx proxies using the foliage system?

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Is there a way to use orbx proxies with the unreal foliage system? I believe Vray for unreal got it working with vray proxies, so I think it's possible.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

You mean instancing orbx proxies?
Or do you mean using an orbx proxy asif its a static mesh that you can place as if its foliage?
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

ChrisHekman wrote:You mean instancing orbx proxies?
Or do you mean using an orbx proxy asif its a static mesh that you can place as if its foliage?
Yes, I am asking if it is possible to use orbx proxies as foliage.
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