OSL apha channel extraction fails with orbx export
Moderator: ChrisHekman
Maybe there is an opportunity here to both fix a material rendering glitch and also greatly reduce the scene footprint by not generating unnecessary additional textures.
- ChrisHekman
- Posts: 1073
- Joined: Wed Jan 18, 2017 3:09 pm
Which ORBX exporter did you use? The sequencer orbx exporter or the static orbx exporter?
Ill check if I can stop unused alpha textures being generated.
Ill check if I can stop unused alpha textures being generated.
- ChrisHekman
- Posts: 1073
- Joined: Wed Jan 18, 2017 3:09 pm
Thanks. I just checked and it seems to be happening in both exporters. Ill check it out.
- ChrisHekman
- Posts: 1073
- Joined: Wed Jan 18, 2017 3:09 pm
I fixed the export issue, it should be part of the next build.adamnerva wrote:Cool, thanks, Chris. It would be fantastic if you could get this fixed.
The fix shoud also remove some empty alpha channels, reducing vram memory footprint. Not all cases are reduced though.