Hi,
Is it possible to fade out an object in 2D like in After Effects ? When I try using the opacity float in the material, or the c4d octane objet tag (visibility tab) I can see unwanted parts of the geometry behind the object in different shades.
Is there a way around this ?
Thanks!
Fading an object without seeing geometry behind it ?
Moderators: ChrisHekman, aoktar
What you mean different parts of the geometry?
I've done it using the opacity in the shader - plug in a float node into the opacity and keyframe from 1 to 0. Is that how you did it?
I've done it using the opacity in the shader - plug in a float node into the opacity and keyframe from 1 to 0. Is that how you did it?