Octane standalone - decals alpha masking

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iverty
Licensed Customer
Posts: 2
Joined: Sun Apr 28, 2019 3:13 pm

Hello guys!
I am currently working on some sci fi concepts, and decided to render the images in octane. I got stuck on alpha masking the decals with baked details of the helmet. Once I apply the black and white mask to the opacity slot, plane doesnt seem to be transparent at all, I have been experimenting for a while with the texture parameters, but I didnt manage to get it working properly. Inverting and stuff didnt help, it also changes the way, the material behaves.
I used these maps in blender, and everything was working perfectly.
Id really appreciate your help, in case this is the obvious, super easy matter, sorry for being retarded : (
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Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Maybe 2 geometries too close to each other? Octane doesn't like that.
Try moving them further apart or play with the "Ray Epsilon" setting.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
iverty
Licensed Customer
Posts: 2
Joined: Sun Apr 28, 2019 3:13 pm

I have absolutely no idea what kind of wizardry is that, but the ray epsilon fixed the issue. I owe you badly, thanks so much for help!
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