Hello guys!
I am currently working on some sci fi concepts, and decided to render the images in octane. I got stuck on alpha masking the decals with baked details of the helmet. Once I apply the black and white mask to the opacity slot, plane doesnt seem to be transparent at all, I have been experimenting for a while with the texture parameters, but I didnt manage to get it working properly. Inverting and stuff didnt help, it also changes the way, the material behaves.
I used these maps in blender, and everything was working perfectly.
Id really appreciate your help, in case this is the obvious, super easy matter, sorry for being retarded : (
Octane standalone - decals alpha masking
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Maybe 2 geometries too close to each other? Octane doesn't like that.
Try moving them further apart or play with the "Ray Epsilon" setting.
Try moving them further apart or play with the "Ray Epsilon" setting.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser