Shading issue on large (scale ) objects

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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yoscoob
Licensed Customer
Posts: 9
Joined: Sun Sep 20, 2015 8:31 am

Hi all, I've been battling with an annoyance for a while and finally decided to reach out! When working with large objects (in the example below object has a height of circa 500m) I get this strange shading effect. I get it regardless of projection (UV, flat etc), polygon or primitive object. The Cube in mage 3 doesn't even have a material assigned to it. I've noticed it since Octane 4. Scaling the scene to make it smaller won't help in this instance as I need the scale for accurate TFD sims. Although that does clear the issue. Now I'm sure it's something I'm doing wrong! I just don't know what. Does anyone else experience (and hopefully address) this?

Thanks all!
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Shading issue 02.jpg
Shading issue.jpg
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Increase the value of ray-epsilon
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yoscoob
Licensed Customer
Posts: 9
Joined: Sun Sep 20, 2015 8:31 am

Thanks Oktar, I knew there'd be something simple!
Win 10 64 | Geforce RTX 2080 x3 | i7 5960X | 32GB | Cinema 4D R21 | Octane 2019.5
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