A right way to render things from Zbrush?

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kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Could somebody make an instruction please. What material to use? How much poly? etc.
Is Octane a good choice to do so at all?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

What "things"?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

I basically need an example of a correctly set material in Octane to which I could feed normal and color map from Zbrush. Just a simple non or low reflective one for a human skin or a brick wall. I can't find a correct settings for a normal map or maybe do something wrong. Would be appreciated if someone could share one.
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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hi kirk, look at the octane manual at page 112, there is a screen grab of zbrush normal settings, it work smoothly ;)
ciao beppe
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Thanks bepeg4d
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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