Could somebody make an instruction please. What material to use? How much poly? etc.
Is Octane a good choice to do so at all?
A right way to render things from Zbrush?
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I basically need an example of a correctly set material in Octane to which I could feed normal and color map from Zbrush. Just a simple non or low reflective one for a human skin or a brick wall. I can't find a correct settings for a normal map or maybe do something wrong. Would be appreciated if someone could share one.
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
hi kirk, look at the octane manual at page 112, there is a screen grab of zbrush normal settings, it work smoothly 
ciao beppe

ciao beppe