Hello Paride,
I 'm having this issue too with the material editor.
Also I don't understand how to use the Spectron light I've seen in the Jules Urbach's presentation of Octane 2020.1 in 3ds Max 2020
OctaneRender® for 3ds max® v2020.1-RC4 - 10.08 TEST
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi Nildoe,nildoe wrote:Hello Neon..
The "enable displacement toggle option doesn't work" under render settings in the kernel tab does not work.
Thanks for reporting this issue. This will be fixed in the next release.
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi RemKa,remKa wrote:Hello Paride,
I 'm having this issue too with the material editor.
Also I don't understand how to use the Spectron light I've seen in the Jules Urbach's presentation of Octane 2020.1 in 3ds Max 2020
The issue with the material editor with texture type combo not fully visible comes from the Windows scale (Display settings, Scale and layout).
When set to 125%, as seems to be your case, there are incorrect size calculations.. Sorry about that.
That will be fixed in the next release.
In the meantime, you can use other scale (100%, 150 to 225 % seems to work), and maybe change your display resolution accordingly..
For the Spectron light, we'll try to have some samples / tutorials soon.
Thanks
Any luck with the sample or tutorial on spectron lights. Thx.