overexposed picture when using hdri

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
John_Do
Licensed Customer
Posts: 6
Joined: Tue Mar 22, 2016 2:51 pm

Thank you for the quick feedback Lino.

It was already off since I was using the Camera Imager override in the viewport. I tried with the own camera Imager settings but the result is still the same.

You can see all my CM settings in this screenshot, do I miss something ?
octane_gamma_3.jpg
octane_gamma_2.jpg
First one is Viewport Render.

Second is Final Render.

We can see that Octane viewport display right and wrong result whether it's a preview or a final render.

I'll ask if it's possible to set the Display to none by default. We need to consider a user may have the standard Blender version installed already, so changing its configuration file could be a bad idea.
I've totally missed that, you're right. So a warning / splash screen at first launch could be a solution.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

John_Do wrote:Thank you for the quick feedback Lino.

It was already off since I was using the Camera Imager override in the viewport. I tried with the own camera Imager settings but the result is still the same.

You can see all my CM settings in this screenshot, do I miss something ?
.
Your settings look ok. Do you have "Prefer tonemap if applicable" enabled in server settings?
Can you send your file from the screenshot above?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
John_Do
Licensed Customer
Posts: 6
Joined: Tue Mar 22, 2016 2:51 pm

Your settings look ok. Do you have "Prefer tonemap if applicable" enabled in server settings?
I forgot this. I've enabled it and now the renders match. Thank you !
octane_gamma_ok.jpg
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