Octane 2020 and LW2020 issue. Octane Aborts.
Moderator: juanjgon
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
Got 47 of 100 frames rendered then it quits. The scene isn't GPU ram heavy. It is system ram heavy but I have plenty of buffer. Here's the log. Switched to Octane 2020 AND LW2019 and it works. I've had a few issues with Octane in 2020 in LW2020. I am guessing it's the SDK changes.
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- octane.zip
- (14.55 KiB) Downloaded 145 times
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
I had to remove the "sensitive content" hopefully this wasn't the cause. If it works on your end, then I guess it was. :\juanjgon wrote:This seems a crash from the Octane core. Could be possible to get this scene to try to reproduce the problem here?
Thanks,
-Juanjo
https://drive.google.com/open?id=1PS4eB ... Gu9GNCO79o
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
Juanjo. Have you downloaded that content I posted? I’d like to free up the space and remove if you have. Thank you
Hi,
I'm still trying to reproduce this problem here, but without luck so far. The core team is investigating other reports about these kinds of CUDA 700 errors, so hopefully, this issue could be fixed in the next builds. In any case, I'll render your scene again a couple of times to check if I can reproduce the crash.
Thanks,
-Juanjo
I'm still trying to reproduce this problem here, but without luck so far. The core team is investigating other reports about these kinds of CUDA 700 errors, so hopefully, this issue could be fixed in the next builds. In any case, I'll render your scene again a couple of times to check if I can reproduce the crash.
Thanks,
-Juanjo
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
Good to hear. I suspect the content I had to remove from the scene is the culprit. Those items alone use 32gb of ram and around 4.2gb in textures AND involve skinned fbx characters.