Octane 2020 and LW2020 issue. Octane Aborts.

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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pixelsmack
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Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Got 47 of 100 frames rendered then it quits. The scene isn't GPU ram heavy. It is system ram heavy but I have plenty of buffer. Here's the log. Switched to Octane 2020 AND LW2019 and it works. I've had a few issues with Octane in 2020 in LW2020. I am guessing it's the SDK changes.
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octane.zip
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This seems a crash from the Octane core. Could be possible to get this scene to try to reproduce the problem here?

Thanks,
-Juanjo
pixelsmack
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Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

juanjgon wrote:This seems a crash from the Octane core. Could be possible to get this scene to try to reproduce the problem here?

Thanks,
-Juanjo
I had to remove the "sensitive content" hopefully this wasn't the cause. If it works on your end, then I guess it was. :\

https://drive.google.com/open?id=1PS4eB ... Gu9GNCO79o
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Carlos3D
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Hi Juango I hope you are fine!...

Would it be possible to also have pick focus in the Octane IPR window for Lightwave as it exists in Houdini's IPR window?

Thanks...

Carlos Caldeira
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This feature is already available in the LightWave plugin, but you need to enable it from the camera node.

Thanks,
-Juanjo
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pixelsmack
Licensed Customer
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Juanjo. Have you downloaded that content I posted? I’d like to free up the space and remove if you have. Thank you
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juanjgon
Octane Plugin Developer
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I've just downloaded it. I'll take a look at the scene ASAP!

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I'm still trying to reproduce this problem here, but without luck so far. The core team is investigating other reports about these kinds of CUDA 700 errors, so hopefully, this issue could be fixed in the next builds. In any case, I'll render your scene again a couple of times to check if I can reproduce the crash.

Thanks,
-Juanjo
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Good to hear. I suspect the content I had to remove from the scene is the culprit. Those items alone use 32gb of ram and around 4.2gb in textures AND involve skinned fbx characters.
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