LiveDB > OTOY > Procedural Textures > Noise
Regards
Paride
Procedural noise textures
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
and ?
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHomb,
and using procedural noise in vertex displacement, RTX acceleration will boost.
Regards
Paride
and using procedural noise in vertex displacement, RTX acceleration will boost.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Sorry Paride, not getting this at all.
It's taking twice as long using vertex displacement as it does with texture displacement.
The manuals don't have enough information or examples for these new types of displacements and it's too time consuming to try and fathom out what they do.
Can you please at least supply some examples in the LiveDB of various materials for each type of displacement.
It sounded like a grass lawn made using the new displacement maps and getting the RTX boost would be perfect but it's just not happening here...
It's taking twice as long using vertex displacement as it does with texture displacement.
The manuals don't have enough information or examples for these new types of displacements and it's too time consuming to try and fathom out what they do.
Can you please at least supply some examples in the LiveDB of various materials for each type of displacement.
It sounded like a grass lawn made using the new displacement maps and getting the RTX boost would be perfect but it's just not happening here...