How many textures?
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- angelblame
- Posts: 11
- Joined: Fri Oct 08, 2010 11:10 pm
- Location: Québec, Near Montreal
you mean the size of the texture ?Henrik wrote:Is there a texture limit in octane 23 v5?
from what i know, there's no size limit, i loaded an hdri of 10000x4300... but watch your gpu memory

Win7 64bits | 2 x GTX480 | Core i7 Quad 2.83ghz | 12GB | 2 Screens (1 cintiq)
I think that vram don't count on the numbers of textures, i have scenes of 200mb with about 400 materials and i can't render on octane, my video card support 1,5 gb. The error came from nodegraph not a crash of memory
Win 10 64 Bit | i7 930 | 12 Gb Ram | GTX 760 |
Hi, I have seen this in a topic some time ago (I don't remember the post), and I noted it on a paper :
Octane Texture limits due to CUDA :
64 RGB 24bit ldr textures : PNG, JPG, etc...
32 greyscale ldr textures : PNG, JPG, etc...
4 RGB HDR textures : openexr, hdr
4 greyscale HDR textures : openexr, hdr
This has to be confirmed by Radiance, but I think that these infos are still valid.
Octane Texture limits due to CUDA :
64 RGB 24bit ldr textures : PNG, JPG, etc...
32 greyscale ldr textures : PNG, JPG, etc...
4 RGB HDR textures : openexr, hdr
4 greyscale HDR textures : openexr, hdr

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Not at all, it is only a matter of organisation. CUDA limits the number of images used, not the number of actual textures :
You can put several textures on the same image file. Recently, I used a very heavy ground texture of 6000x6000 pixels, but as a big part of this surface is hidden under a building, I used the hidden part to map different textures used by a building present in the scene. So several objects or materials can share one image file composed of several textures. This allow to use more textures than the amount of images allowed by CUDA technology.
You can put several textures on the same image file. Recently, I used a very heavy ground texture of 6000x6000 pixels, but as a big part of this surface is hidden under a building, I used the hidden part to map different textures used by a building present in the scene. So several objects or materials can share one image file composed of several textures. This allow to use more textures than the amount of images allowed by CUDA technology.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.