Hey guys,
so this month I've been working on the scene below. It's almost finished and once it is, I'll put the Octane ORBX scene on Gumroad for free.
All the best,
Wout
Interior that I will put on Gumroad for free
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by WoutTgh on Sun Apr 26, 2020 2:12 pm, edited 1 time in total.
Wow that looks like it will be a great file to test stuff out with. Thanks!
Nice render too.
Nice render too.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Oh yes, thank you.
Yes, for testing hardware setups, render speed etc...
As a reference : it takes 13h 12 min to get to 20.000 samples with one single GTX 1080 TI @ 2560 x 1356 resolution 
Yes, for testing hardware setups, render speed etc...


I've added a lamp and changed the size of the texture on the chairs:
The lamp comes out quite dark in the reflection in the mirror, that mayhave something to do with the amount of bounces.. It would be cool to be able to set a number of bounces on a surface level.
The lamp comes out quite dark in the reflection in the mirror, that mayhave something to do with the amount of bounces.. It would be cool to be able to set a number of bounces on a surface level.
Increased the specular depth to 12 to brighten the reflections, added some subtle bump to the mirror and added some lamps on the wall :
I redid the pillow with a cloth sim to let it sit more naturally on the chair and I've changed the glass in the door. I will add some more finer detail to the pattern there too. I think I"m also gonna add a little picture frame on the fireplace and possible and coat hanger next to the door and then it's pretty close to completion 

Hello again,
here's the latest render:
I'm calling this done and finished, spent roughly 170 hours on this. I'll put in on Gumroad later today for free as promised
here's the latest render:
I'm calling this done and finished, spent roughly 170 hours on this. I'll put in on Gumroad later today for free as promised
