Hey,
just wondering if theres any documentation on how to turn primitives or meshes into volumes (using vectron volumes as it states in the updates notes)
can't find anything in the manual about it nor any videos on youtube/vimeo
let me know
octane 2020.1 - r21 - vectron volumes
Moderators: ChrisHekman, aoktar
vectron volume is not implemented yet into the plugin. The only way is that to import it from standalone with orbx loader
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ahh perfect thought i was going crazy,
interesting fact that i'm sure you probably know, you can use the volume builder in sdf mode and
assign that as the child of the sdf octane volume loader and it creates a square for every voxel or something like that.
Also is there plans on implementing vectron volumes and stuff in the plugin.
keep up the good work aoktar, octane 4L, fuck redshift
interesting fact that i'm sure you probably know, you can use the volume builder in sdf mode and
assign that as the child of the sdf octane volume loader and it creates a square for every voxel or something like that.
Also is there plans on implementing vectron volumes and stuff in the plugin.
keep up the good work aoktar, octane 4L, fuck redshift

Many thanks!
Yes I know sdf but it's a bit out of interest due to spending time on other features. I'll make possible vectrons asap, it delayed because some revision needed in core for me.
Yes I know sdf but it's a bit out of interest due to spending time on other features. I'll make possible vectrons asap, it delayed because some revision needed in core for me.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw