Can somebody pls. help me setting up this network?
I would like to blend Textures or materials with the help of vertex colors. I am using also an additional texture map mask to multiply blend the Vertex colors. This is the Node plan, but as it is now it doesn`t working. I`m also using the OSL Nodes from Rohan Shashikant Dalvi to blend between the imputs and to get access to the RGB chanels.
https://www.youtube.com/watch?v=Si1HNb-ltrw&t=635s
Any help would be highly appreciated.
Blend Textures with vertex colors (Material Node Editor)
Moderator: juanjgon
Thx for the replay. Here is a small scene with the blend material. I figured it out how to blend and paint with the vertex colors between the tree textures and it works very well.
The only thing I couldn`t get to work is to use the additional blended Vertexcolor + a maskmap channel and use it as mask instead of using only a vertex Channel.
The Houdini Mix node seems not be able to read the osl blend node.
The only thing I couldn`t get to work is to use the additional blended Vertexcolor + a maskmap channel and use it as mask instead of using only a vertex Channel.
The Houdini Mix node seems not be able to read the osl blend node.
- Attachments
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- TextureBlendTest.zip
- TestScene
- (1.87 MiB) Downloaded 150 times
Sorry, I'm not sure to understand the workflow of your shader, but I've been doing some tests here using a simple scene and OSL shader and the vertex attribute node seems to work fine with OSL, as you can see in the attached scene and image.
Hope it helps,
-Juanjo
Hope it helps,
-Juanjo
- Attachments
-
- vertexAttrOSL.zip
- (42.69 KiB) Downloaded 156 times