Hi, was anybody able to use the denoiser in OC 2020.1? I'm trying out all options - "Enable denoising ", "Denoise volumes", playing with sample values, "Blend" slider, turning the denoise render passes on (exported denoiser passes are just blank, black images) and the image always looks the same, nothing changes. The render does take a lot longer to complete when the denoiser is turned on though. And yes, I have "denoise" turned on in device settings.
I know this has been mentioned here already, but there was no conclusion.
OC 2020.1 Denoiser not working?
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Do you have a graphics card selected for denoising in the System tab->Open Device Settings window?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes, I mentioned this in my original post.face_off wrote:Do you have a graphics card selected for denoising in the System tab->Open Device Settings window?
I'm using 2x 2080ti with newest drivers and tried selecting both cards for denoising as well as each one separately.
2x RTX 2080ti, AMD Ryzen Threadripper 1920X, 128GB RAM, Win10 Pro 64, Dual Monitor Setup
Are you using the PT kernel?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks, that was the issue indeed!
I've been using PMC all the time. Switched to PT and Denoiser shows in the Octane viewport as a render pass and works as intended. Is there any real advantage on using PMC over PT apart from subtle caustic effects and such? If no, then I'll stick to PT, it's much faster anyway.
I've been using PMC all the time. Switched to PT and Denoiser shows in the Octane viewport as a render pass and works as intended. Is there any real advantage on using PMC over PT apart from subtle caustic effects and such? If no, then I'll stick to PT, it's much faster anyway.
2x RTX 2080ti, AMD Ryzen Threadripper 1920X, 128GB RAM, Win10 Pro 64, Dual Monitor Setup
Thanks! That was what I assumed.frankmci wrote:Unless you are doing some very picky caustics or extremely subtle and complex refraction, Path Tracing produces nearly identical results to PMC in significantly less time.
2x RTX 2080ti, AMD Ryzen Threadripper 1920X, 128GB RAM, Win10 Pro 64, Dual Monitor Setup