This is a production release of the OctaneRender™ 2020.1 for LightWave™ plugin version 2020.1.0.7, available for LightWave 11.6, 2015.3, 2018.0, 2019.0/2019.1 and 2020.0 Windows x64 and OSX. This build has been compiled using the Octane 2020.1 core.
To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.
New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.
- New option to enable the RTX improvements.
- Spectron Area and Sphere light types.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- Volume Sample Position Displacement
- New Universal Dirt System
Release 2020.1.0.7 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.1.0.7 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2020.1.0.7 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 2020.1 version for the network rendering nodes
viewtopic.php?f=24&t=74586
Release Notes
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RELEASE 2020.1.0.7
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* OCTANE 2020.1 FEATURES AND BUGS FIXED:
- Fixed CUDA error on the slave when RTX was enabled and the scene used dirt or accurate rounded edges.
- Fixed CUDA error happening when using AI light in scenes while enabling RTX and mixing RTX and non-RTX geometry.
- Fixed opacity issue with metallic material or with universal material with metallic set to 1.0.
- Fixed issue causing the network daemon to give up starting the slave at start-up on slow machines.
- Fixed application crash importing LiveDB materials that would include material layer input linker nodes.
- Fixed camera target picker for mesh instances handled by RTX.
- Reduced required runtime memory per sample.
- Removed "(experimental)" from RTX flag text in the device settings.
Happy rendering,
Your OTOY Team