Really weird Octane issue. Trying to find the right words.

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

I have meshes than when loaded separately to a scene. They work as expected. Some are Diffuse Material white. Some are Diffuse Material black. I am rendering a matte holdout pass. However if I load them in together, nothing shows up. The white ones render black. The meshes are entirely unique, no layers. Different material names. I am at a total loss. If I delete the other mesh, the black one lets say, then it works. I I can have either or, but not both. Also, unseen by camera doesn't work when both meshes are in the scene. A possible other hint at what may be happening. This is some insane voodoo going on.
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

UPDATE

I tried everything but forgot one thing...crossed fingers. GPUs don't LIKE CLONED OBJECTS. Especially when you start doing surface tweaks they may share but have different display modes, etc. ( unseen by camera, etc). The GPU maths freak out. Made each cloned mesh uniquely named. SOLVED!!!
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Rainbow-3D
Licensed Customer
Posts: 64
Joined: Tue Dec 11, 2018 7:27 pm

In the render target, disable "Instance LW clones" and "Instance -(name) Nulls", this could resolve your problem without change the names of the clones.
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Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

oOOOo. Nice! I will try this. Thank you!
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