I added some "Texture Image RGB`s" to the Network and added the Textures. After pluging them into the corresponding shader input, all i get is a color close to my texture.
Adding the Albedo through a Quickshade in SOP Level, results in the wanted effect.
Here you can see my Shader, the Albedo and the result in the IPR:



Im guessing that im making some sort of misstake, but i cant figure out wich one. Thanks for the help!