I had a look to try to change the behavior but it won't be as easier as expected. Will check later on.matej wrote:Hi.
When "apply modifiers" is selected, the script should apply those modifiers and their levels that are enabled for rendering, not for viewport. This is the behavior of Blender internal and the way other exporters work. With bigger projects having all the modifiers enabled in the viewport becomes slow, and disabling/enabling them on export is cumbersome / you forget to do it.
Beta 2.2 RC1: Blender 2.49 Export Script testing thread
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Will check that toomatej wrote:When a different scale other than meters is selected in the script, the camera is not properly moved to reflect the scale of geometry.

Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
I´ve looked to see if anyone has had the same problem, without success:
I am exporting from blender 2.49 (OSX 10.6.4) with the exporter script in this thread.
every time I run the script and I get an error message, telling me to look in the console.
it is this line (70): "import os, subprocess" which stops it.
this means I dont even get the UI to show up.
I have next to no idea of scripting, so do any of you know how to fix it / what am I doing wrong?
has any body else experienced this?
thx.
I am exporting from blender 2.49 (OSX 10.6.4) with the exporter script in this thread.
every time I run the script and I get an error message, telling me to look in the console.
it is this line (70): "import os, subprocess" which stops it.
this means I dont even get the UI to show up.
I have next to no idea of scripting, so do any of you know how to fix it / what am I doing wrong?
has any body else experienced this?
thx.
You should post the whole error traceback from the console. Which version of Python do you have installed?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
If you have 2.7 then it shouldn't report that error.
Also, check which Python version Blender was compiled with. Now that I think, this is probably more important that your system version. Start Blender from the console and it will output that info.
Also, check which Python version Blender was compiled with. Now that I think, this is probably more important that your system version. Start Blender from the console and it will output that info.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hi!
I'm new on the forum, and I'm relatively new to Octane and I've been playing around with the Blender exporter last times. I noticed unexpected behavior of exported materials from Blender and importing them into Octane. Not sure if it's my fault or I simply didn't understand how this option should work so sorry in advance
Here is what I'm trying to do....
When I'm exporting meshes with materials everything goes smooth and nice, Octane opens, I edit the color, material type or whatever, save as OCS-file and have all the settings saved once I relaunch Octane and load its file. Now to the hard part ... When I'm selecting in Blender exporter 'Octane Project Name' → 'Use existing project' and press 'Render' button the exporter overwrites my material setup from OCS file I adjusted earlier, camera and lightning is untouched, only materials are overwritten. The same thing happens when I'm trying to render animation and it's very important to me to be able to adjust materials internally in Octane, for I'm about to render an animation and all the textures and material types are saved in OCS, and exported directly from Blender are unusable
Check the short screen capture I did replicating the effect I described above (23.6MB)
http://dl.dropbox.com/u/4104118/Octane/out-1.ogv
P.S: I was trying to follow advices and steps from tutorial about rendering animations with Octane in the 'Videos' section on the homepage by Ali Tezel
Now to the second issue...
I'm exporting a scene and adjusting everything in Octane, saving the scene and are happy with the result. Suddenly I realize I forgot to add some small detail or additional objects on the scene, so I model them and add materials in Blender. Now if I have Octane already open with my "old" scene and only choose to update the OBJ file everything is as desired. However if I export the "new" OBJ file from blender, open Octane and read the OCS-project file (which of course contains path to my OBJ file, rewritten this time) all the materials turns white. I'm ok with it as long as I do double copy of the "old" OBJ file, load in octane, export new from Blender and reload in Octane without closing it. Just wanted to share with it in case it can be fixed or was never noticed before
I'm using 2.5v Octane and Blender 2.49-2, Beta 2.2 RC1 script version (which I guess is the latest one)
And the video with issue I just described (40.9MB)
http://dl.dropbox.com/u/4104118/Octane/out-2.ogv
Thank You for the help in advance!
Gregor
I'm new on the forum, and I'm relatively new to Octane and I've been playing around with the Blender exporter last times. I noticed unexpected behavior of exported materials from Blender and importing them into Octane. Not sure if it's my fault or I simply didn't understand how this option should work so sorry in advance

Here is what I'm trying to do....
When I'm exporting meshes with materials everything goes smooth and nice, Octane opens, I edit the color, material type or whatever, save as OCS-file and have all the settings saved once I relaunch Octane and load its file. Now to the hard part ... When I'm selecting in Blender exporter 'Octane Project Name' → 'Use existing project' and press 'Render' button the exporter overwrites my material setup from OCS file I adjusted earlier, camera and lightning is untouched, only materials are overwritten. The same thing happens when I'm trying to render animation and it's very important to me to be able to adjust materials internally in Octane, for I'm about to render an animation and all the textures and material types are saved in OCS, and exported directly from Blender are unusable

Check the short screen capture I did replicating the effect I described above (23.6MB)
http://dl.dropbox.com/u/4104118/Octane/out-1.ogv
P.S: I was trying to follow advices and steps from tutorial about rendering animations with Octane in the 'Videos' section on the homepage by Ali Tezel
Now to the second issue...
I'm exporting a scene and adjusting everything in Octane, saving the scene and are happy with the result. Suddenly I realize I forgot to add some small detail or additional objects on the scene, so I model them and add materials in Blender. Now if I have Octane already open with my "old" scene and only choose to update the OBJ file everything is as desired. However if I export the "new" OBJ file from blender, open Octane and read the OCS-project file (which of course contains path to my OBJ file, rewritten this time) all the materials turns white. I'm ok with it as long as I do double copy of the "old" OBJ file, load in octane, export new from Blender and reload in Octane without closing it. Just wanted to share with it in case it can be fixed or was never noticed before
I'm using 2.5v Octane and Blender 2.49-2, Beta 2.2 RC1 script version (which I guess is the latest one)
And the video with issue I just described (40.9MB)
http://dl.dropbox.com/u/4104118/Octane/out-2.ogv
Thank You for the help in advance!
Gregor