was the 4 split bug fixed when using network rendering ?
Also it's sad but RTX does nothing to speed up. having 20 2080TIs in AO mode render time drops from 37 sec to 35. We really thought to see 10 sec per frame. The scene is 5 mil polys
OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
BUG:
When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I also get more black objects in 3dsmax viewport like in previous versions with this one. But they render fine.
They come with this error log:
They come with this error log:
Code: Select all
Started logging on 21.04.20 08:09:08
OctaneRender Enterprise 2020.1 RC3 (8000005)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21BF37A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD21C0AF60)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'mtl-24 - Default' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:BUG:
When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
yes, this is a SDK issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Goldorak wrote:Stable should be out in the coming week
thank you goldorak... and what about the famous brigade addition? that wont be a part of that release will it? if so..when any idea?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.