OctaneRender® for 3ds max® v2020.1-RC3 - 10.07 TEST

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

was the 4 split bug fixed when using network rendering ?

Also it's sad but RTX does nothing to speed up. having 20 2080TIs in AO mode render time drops from 37 sec to 35. We really thought to see 10 sec per frame. The scene is 5 mil polys
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

one of our slaves just crashes when using RC versions. Slave has 2080tis ans titans mixed with cuda error and failing kernels. The slave that has all Rtx cards 2080ti works fine
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cuda bug.jpg
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mbetke
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Posts: 1293
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Location: Germany
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BUG:

When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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mbetke
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Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I also get more black objects in 3dsmax viewport like in previous versions with this one. But they render fine.

They come with this error log:

Code: Select all

Started logging on 21.04.20 08:09:08

OctaneRender Enterprise 2020.1 RC3 (8000005)

Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21BF37A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD21C0AF60)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'mtl-24 - Default' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

mbetke wrote:BUG:

When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
Hi mbetke,
yes, this is a SDK issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Goldorak wrote:Stable should be out in the coming week

thank you goldorak... and what about the famous brigade addition? that wont be a part of that release will it? if so..when any idea?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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