It's enough if you post in standalone section, and I see you did.VVG wrote:There is no answer or fix for this problem.aoktar wrote: It's not my business, just C4D plugin! Sorry!
It seems like a renderer result and plugins can't change it. What to do for fixing it c4d?
So I asked you a question. You have internal communication with the developers.
Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great work Ahmet! We really appreciate ur efforts!
Hi Ahmet,
Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.
I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286
I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.
1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible
Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.
I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286
I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.
1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible
Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.
1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.
1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts
As you can see picker refactored. Share a scene with problem and which object causes that?rifat wrote:Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.
1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts
1 and 3 are not plugin related. I believe nvlink works anyway.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for your work Ahmet! 
I don't know if it depends, as for previous 2019.1.5, by using C4D tiles shader, but it crashes everytime I send scene to live viewer....
Is there a way I could check? Would be enough for you if I save bug report file and attach it here?
Thanks again, man!
Have a great day!

I don't know if it depends, as for previous 2019.1.5, by using C4D tiles shader, but it crashes everytime I send scene to live viewer....
Is there a way I could check? Would be enough for you if I save bug report file and attach it here?
Thanks again, man!
Have a great day!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
Zip your C4D project files to upload them.tim_grove wrote: I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.
Animation Technical Director - Washington DC
tim_grove wrote:Hi Ahmet,
Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.
I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286
I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.
1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible
Hi,
the issue is affecting both Universal and Metallic material, you need to set the Specular/Metal map at 0.999 to see the effect. The core devs are investigating the issue, and will be fixed in the next version.
ciao Beppe