Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA
Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Moderators: ChrisHekman, aoktar
- andrewprousalis
- Posts: 34
- Joined: Wed Oct 21, 2015 3:44 am
I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?
Try to empty texCache folder. And delete some materials if still crashes.divasoft wrote:Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
There's no proper ACES support. You can render in ACEScg but that's it, you can't view in aces in the live viewer. It's on the roadmap apparently, so maybe in some release of 2020.2 we might see it, until then, you can't really use it.andrewprousalis wrote:I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
we have too, click this parameterKalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! I forgot where it was... I thought it was not implemented.aoktar wrote:we have too, click this parameterKalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Ahmet, this is awesome news) Thank you.aoktar wrote:Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison
- chrisfranklin6002
- Posts: 17
- Joined: Wed Jan 13, 2016 9:23 am
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Any idea what this means it's driving me mad?!!!!!!!!! Scenes that I normally have no problem with are coming up with cannot load FumeFx and really struggling with memory - wondering if it's since I updated to this release, or since I updated my EVGA X1 - when hat's open, Cinema fails to load sometimes - so that's obviously an issue, but it's not open most of the time and I've got rid of my overclock which was obviously causing issues.
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Any idea what this means it's driving me mad?!!!!!!!!! Scenes that I normally have no problem with are coming up with cannot load FumeFx and really struggling with memory - wondering if it's since I updated to this release, or since I updated my EVGA X1 - when hat's open, Cinema fails to load sometimes - so that's obviously an issue, but it's not open most of the time and I've got rid of my overclock which was obviously causing issues.