Radiance Conference Room

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wahn
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Joined: Sat Mar 24, 2012 11:28 am
Location: Berlin, Germany
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Image

Finally I found some time to convert the Radiance Conference Room scene to the latest OctaneRender release. I used the latest BlenderPlugin release for Windows and you can download the .blend file here ( conference_room/blend/conference_room_octane.blend ) if you want to play with it. There should be several cameras defined in the scene (see Arnold version with shaders simulating the Radiance .cal files). Simply switch to a camera and press F12 (the render button).
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wahn
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Location: Berlin, Germany
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From the appleseed forum for the same scene:

https://forum.appleseedhq.net/t/radianc ... room/987/2

Code: Select all

Some comments for visitors of this thread who maybe not familiar with this scene.

This conference room scene is a famous recreation of an actual room to study the 
exact radiation distribution with a software called Radiance. The emphasis of 
Radiance is not on the visual/artistic aspect of render engines used for archviz 
scenes like Corona or V-Ray and therefore may not look as stunning as your usual 
indoor archviz scene.
But unique to Radiance is that it is painstakingly verified for exact numerical accuracy. 
The tool is used the world over for lighting simulations by lighting engineers when they 
want to predict how a space will be lit, either through natural or artificial lighting.
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

Supercool! Is there an .orbx for us standalone users too? :D
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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wahn
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Joined: Sat Mar 24, 2012 11:28 am
Location: Berlin, Germany
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whersmy wrote:Supercool! Is there an .orbx for us standalone users too? :D
There should be one now:

https://github.com/wahn/render_comparis ... _room/orbx

Let me know if that works for you ...
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