Basically, you can force any material to feather as it intersects with other geometry. For example, a cloud material on a plane geometry would gradually fade before it intersects with a mountain geometry as opposed to the hard clip you would typically see otherwise.
Here's a good example of what I mean: https://youtu.be/0iQJkSpOoOQ?t=1319
So my question is, do we think this is possible in Octane's current build? And, if not, I would love to see something like this included, as volumetric effects are so expensive and this could obliterate render times.
Thanks, everyone!
