UE4-style Depth Fade in Octane: Can it be done?!

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
klarwin
Licensed Customer
Posts: 22
Joined: Fri Feb 26, 2016 9:19 pm

Hey all! I've been bouncing around various programs during the isolation period we're all going through and lately I've been peeking through Unreal's material editor. One feature I've found that is AMAZING is called "Depth Fade".

Basically, you can force any material to feather as it intersects with other geometry. For example, a cloud material on a plane geometry would gradually fade before it intersects with a mountain geometry as opposed to the hard clip you would typically see otherwise.

Here's a good example of what I mean: https://youtu.be/0iQJkSpOoOQ?t=1319

So my question is, do we think this is possible in Octane's current build? And, if not, I would love to see something like this included, as volumetric effects are so expensive and this could obliterate render times.

Thanks, everyone! :)
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Sure, just use a Dirt Map and multiply it with the transparency.
Attachments
Blend intersection with dirt
Blend intersection with dirt
Animation Technical Director - Washington DC
Post Reply

Return to “General Discussion”