Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Moderators: ChrisHekman, aoktar
could you post a picture?nuc7ear wrote:Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks but I don't think to remove material creation commands. Also having this kind of menu that may require a different design on the plugin. Don't know is it possible or easy to dodivasoft wrote:Yes Ahmet, it will be nice improvementVVG wrote:Ahmet,
Is it possible to do so for Octane?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020aoktar wrote:New build is available. Enjoy it!
from future

i don have FumeFX, its normal?
maxon console log
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
Export materials time= 0.314 ms
Collect objects time= 0.067 ms
Mesh creation time = 2.543 ms.
Api update time: 0.234 ms.
VRAM used/free/max:1.235Gb/7.768Gb/11Gb Out-of-core used:0Kb RAM used:6.927Gb total:31.884Gb OpenGL free/total:0/0
thanks
Last edited by VVG on Tue Apr 07, 2020 1:24 pm, edited 1 time in total.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
- hobirchina
- Posts: 42
- Joined: Fri Oct 13, 2017 5:36 pm
Octane 2020.1 RC2 R4 online rendering crashes frequently
Host graphics card: RTX2080Ti x2 NVLink
Slave graphics card: RTX2070
Slave crash information:
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:00:54
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:10
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:31
Host graphics card: RTX2080Ti x2 NVLink
Slave graphics card: RTX2070
Slave crash information:
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:00:54
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:10
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:31
PC:i9 7900X / 64GB / RTX2080Ti *2 / RTX2070 *2
Mac: MacBookPro16' i9 9880H / 32G / 5500M / eGPU AMD Radeon VII *2
Mac: MacBookPro16' i9 9880H / 32G / 5500M / eGPU AMD Radeon VII *2
Hello, Aoktar
I think the Metallic pin in the Universal shader is not working.
Tell me if I am wrong.
Cheers,
I think the Metallic pin in the Universal shader is not working.
Tell me if I am wrong.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Hi Aoktar,
Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
Are you using the latest (RC2[R4])? You may have something unsupported. You can't keep non-owned nodes by the parent node(material). Please share a sample scene and video.Lutzyy wrote:Hi Aoktar,
Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
How do I set the live viewer to use ACESsRGB view transform? I can't find this option anywhere - if you can't light/lookdev and get visual feedback in the live viewer with an ACESsRGB transform then there's not much use in being able to render in ACEScg.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti