Random texture tiling

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lcetina
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Hi,

Is it possible to achieve this or at least any similar effect of randomizing/rotating tiles?

https://blogs.unity3d.com/2019/02/14/pr ... -in-unity/
67801476_859576087762793_4763192252514172928_o.jpg
68961877_859576027762799_4664134930685493248_o.jpg
nejck
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Chaos radnomization mapping. I suggest taking a look at the latest GTC talk for more info about it - https://developer.nvidia.com/gtc/2020/video/s22153

tldr: As it seems it is in development as we speak :)
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bepeg4d
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Sorry, I can find only the 3ds Max discussion, but please have a look at this texture_tiling.osl script here:
viewtopic.php?f=27&t=65762&hilit=texture_tiling.osl

ciao Beppe
lcetina
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Thank you both for replies.

OSL looks great, I've never used it before and I'll give it a try.
Jengo_1
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So....No way to do this in C4D? How can I texture a simple wall then? I can't scale up the texture cuz it looks bad, and without doing it it looks tiled...

Or will this OSL code work on C4D octane textures too? Thanks!
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aoktar
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Let me know this helps or not
Attachments
a1.jpg
textiler.rar
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aoktar
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Another one
Attachments
a1.jpg
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Jengo_1
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This looks promising! Will test out asap and let you know

Thanks!
Jengo_1
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Hey so I'm struggeling with the second post - when I setup a Projection node with OSLProjection, it won't give me options to add parameters, only the code. Also, I copied the code in, letter by letter, checked 10 times that its identical, but still gives me a syntax error on line 7 (the float ox one).
What am I doing wrong? Any chacne to get the project file? But generally would also like to know how to add parameters to the OSL part.

Thanks Aoktar!
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aoktar
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Attached the project! Osl parameters need to be set as how much tiles have in texture for best results. Enjoy it!
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textiler.rar
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