Hi .. I have a scene where I have a character stood in front of a mirror .. and there's sunlight behind him being reflected back .. not super bright but noticeable.
However the reflected light is very grainy.
Is there any way to increase the quality of reflected light?
I'm using the Path tracing kernel as that's the only one I can get reflections to work properly with. Would appreciate any help to get things looking better.
Light reflections from mirrors - increasing quality!?
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- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
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Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
Without a sample, it's hard to determine the issue. Please see the link in my signature for top on reducing graininess in renders.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question