Blender Octane not correctly rendering Eevee Setup

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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pegot
Licensed Customer
Posts: 942
Joined: Mon Nov 07, 2011 3:44 am

There appears to be a bug in Octane Blender when one is using the Eevee rendering engine with the following node set up to replace background environment lighting (similar to what Octane’s environment nodes do with Rendered and Visible environments).

The node setup to replace background environment works in the normal non Octane Blender builds but fails in Octane version. Interestingly, the node set up in the Octane Blender build does work with Cycles.

See attached screen shot and blend.
Blender-Replace-BG-Environment-Node-Setup.png
Replace-Background-Environment.blend
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linograndiotoy
OctaneRender Team
Posts: 1392
Joined: Thu Feb 01, 2018 7:10 pm

We'll look into that.
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