Universal material question

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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Hi,
I just try to use universal material... to make metallic surface
I don't understand why is albedo is inverted vs diffuse : to have full reflection with metallic parameter = 1 I have to set albedo to white, and with glossy material diffuse to black.
I have problems with some PBR textures.
Any clue ?
It is plan to make universal material less confuse in max with some bloks of parameters ? Make parameters in gray when non usable ?
Thanks.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
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