OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

samsue wrote:I just wanted to know if you're working on the following items and what the optimistic prediction is

1 - Nvlink GTX Support
2 - Multitexture

one thing I could say for sure, NVLINK for GTX cards (anything older than 20xx line) will not come. That's not OTOY's call, but NVIDIA's decision - bother them if You want this.
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

glimpse wrote:
samsue wrote:I just wanted to know if you're working on the following items and what the optimistic prediction is

1 - Nvlink GTX Support
2 - Multitexture

one thing I could say for sure, NVLINK for GTX cards (anything older than 20xx line) will not come. That's not OTOY's call, but NVIDIA's decision - bother them if You want this.
all good ... I want for my 2080 TI :P
nick73
Licensed Customer
Posts: 29
Joined: Sun Jun 11, 2017 2:05 pm

Hello,
So far to my experience (3ds 2018) 2 issues. Opacity map doesn't affect metallic material & there is no menu on (diffuse, specular, etc...) nodes (like none, value, color, map...).
Thank you for your time.
jimho
Licensed Customer
Posts: 271
Joined: Tue Aug 21, 2018 10:58 am

regard to the material convertion
It seems Autodesk general, physical material etc material is not yet supported,
unfortunately all geometry from revit can only be one of these two type of materials...

and also there is an issue with scanline standard mapping location, both material can be correctly reconginzed by vray
please see the below snapshot
3dsmax_material.JPG
the 3dsmax file is as attached :
Material_test0.zip
(43.68 KiB) Downloaded 190 times

Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
User avatar
paride4331
Octane Guru
Posts: 3820
Joined: Fri Sep 18, 2015 7:19 am

jimho wrote:regard to the material convertion
It seems Autodesk general, physical material etc material is not yet supported,
unfortunately all geometry from revit can only be one of these two type of materials...

and also there is an issue with scanline standard mapping location, both material can be correctly reconginzed by vray
please see the below snapshot
3dsmax_material.JPG
the 3dsmax file is as attached :
Material_test0.zip

Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
jimho
Licensed Customer
Posts: 271
Joined: Tue Aug 21, 2018 10:58 am

paride4331 wrote: Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride
Dear Paride
thanks for your respond, but what you had answered is not what I am asking.

AGAIN:
I am asking Can Octane support (to some extent at least) material types like autodesk General or physical material which are the autodesk native material which are the only types available in revit.
at least the right scale and the location.
for architects how to line up is a important thing.
in vray the both material in the scene can be rendered correctly--right size right location
VRay.JPG
in redshift, the standard material can be rendered correctly--right size right location
RS.JPG
in Octane, the standard material can be rendered in right size but not right location
OC.JPG
Thanks,
Jim

Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I have a bug in interactive rendering.
When I run a non-converted scene I end up with a strange rendering. Samples go 0...1...0...1...0 and nothing more.

After using "convert all" it works and renders on.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
neonZorglub
OctaneRender Team
Posts: 1019
Joined: Sun Jul 31, 2016 10:08 pm

jimho wrote:
paride4331 wrote: Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride
Dear Paride
thanks for your respond, but what you had answered is not what I am asking.

AGAIN:
I am asking Can Octane support (to some extent at least) material types like autodesk General or physical material which are the autodesk native material which are the only types available in revit.
at least the right scale and the location.
for architects how to line up is a important thing.
in vray the both material in the scene can be rendered correctly--right size right location
VRay.JPG
in redshift, the standard material can be rendered correctly--right size right location
RS.JPG
in Octane, the standard material can be rendered in right size but not right location
OC.JPG
Thanks,
Jim
Hi Jimho,
Those materials are not supported yet, but as I'm in the process of adding more material support, I'll add those to my list..
Thanks for your sample scene ! it will be a good starting point
jimho
Licensed Customer
Posts: 271
Joined: Tue Aug 21, 2018 10:58 am

neonZorglub wrote: Hi Jimho,
Those materials are not supported yet, but as I'm in the process of adding more material support, I'll add those to my list..
Thanks for your sample scene ! it will be a good starting point
Thanks a lot.

Jim

Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
I know I asked this question before but I'll mention again.

Why cannot AO have normal direct light like diffuse and pathtracing has? In the image you can clearly see AO doesn't have good direct light at all. Can this bug be fixed? Pathtracing and Diffuse have color bleed that AO doesn't have but direct light should be the same throughout all engines.

Thank you
Attachments
lighjt.jpg
Post Reply

Return to “Releases”