VertexMap Issues

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey Paul,

i have some issues with vertexmaps:
Normal.JPG
-Using a Vertexmap with a Texturedisplacement does not work
TextureDisplacement.JPG
-Ticking Load Cage causes the VMap to mess up
LoadCage.JPG
-Using a VMap with the Displacementmixer does not work
VertexDisplacement.JPG


Maybe you can look into this
Attachments
Weight_and_Displacement.zip
(13.92 KiB) Downloaded 148 times
User avatar
face_off
Octane Plugin Developer
Posts: 15699
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi. Load Cage does not support Vertex Maps. The issue with Vertex Displacement, and Vertex Displacement Mixer not working with Vertex Maps has previously been reported to OTOY, and I am waiting on a response back.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

face_off wrote:Hi. Load Cage does not support Vertex Maps.
That's not quite true. Vertex normal maps still work.

You can see this in your own tooltips. If you enable load cage, and looks at the "smoothing angle" tooltip, it states:
"If no vertex normal map is found for this cage, then this smoothing angle is used to generate normals."

So, if you have a vertex normal map (that controls the mesh smoothing), it gets loaded correctly. Can you look at how that's working? Maybe it will help you to get other vmaps working too.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Post Reply

Return to “Foundry Modo”