Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Moderators: ChrisHekman, aoktar
I tried to create an example in a new scene, but the problem could not be reproduced, everything works well. It was probably a glitch in that old scene, excuse for troubling.bepeg4d wrote:Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
send me your scene, I'll check if it can be better or not. No promises, having a lot of in cache that causes long search times. Probably I cannot do better without doing big revisions on the system.divasoft wrote:I have tested the latest update, the situation really got better, but from some point the render time still starts to grow, although the number of particles in each frame is almost constant (there is a particle killer modofoer under the fountain).
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok, check it please.aoktar wrote:send me your scene, I'll check if it can be better or not. No promises, having a lot of in cache that causes long search times. Probably I cannot do better without doing big revisions on the system.divasoft wrote:I have tested the latest update, the situation really got better, but from some point the render time still starts to grow, although the number of particles in each frame is almost constant (there is a particle killer modofoer under the fountain).
https://yadi.sk/d/kmYoMUzhHRXUsw
Great, thanks for letting us know.divasoft wrote:I tried to create an example in a new scene, but the problem could not be reproduced, everything works well. It was probably a glitch in that old scene, excuse for troubling.bepeg4d wrote:Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
Happy GPU Rendering, and stay safe,
ciao Beppe
Hi,
In the "Displacement Node" settings would it be possible to have access to this parameter via xpresso?

thanks
In the "Displacement Node" settings would it be possible to have access to this parameter via xpresso?

thanks
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
hi,
There are some wizardery with the node editor at the moment.
Here is an example:
when I reopen a material setup done this morning, the display in node editor is completely incoherent compared to the settings made.
Some nodes appear detached and others are not connected correctly

even if the rendering is correct, the display of the nodes is erratic, and prevents any modification.
(freezing or pins do not react ...)
This is a bit annoying
Win 10 1909
C4D 21.207
Octane Cinema4D version 2020.1-RC2[R2]
NVIDIA 442.19 SD
There are some wizardery with the node editor at the moment.
Here is an example:
when I reopen a material setup done this morning, the display in node editor is completely incoherent compared to the settings made.
Some nodes appear detached and others are not connected correctly

even if the rendering is correct, the display of the nodes is erratic, and prevents any modification.
(freezing or pins do not react ...)
This is a bit annoying
Win 10 1909
C4D 21.207
Octane Cinema4D version 2020.1-RC2[R2]
NVIDIA 442.19 SD
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
This is still a development version and I'm making some revisions on nodes to provide GROUP feature. ID system changed for nodes and this happens because of some conflict on node IDs. Did you created this material from the ground or downloaded it from LIVEDB?pxlntwrk wrote:hi,
There are some wizardery with the node editor at the moment.
Here is an example:
when I reopen a material setup done this morning, the display in node editor is completely incoherent compared to the settings made.
Some nodes appear detached and others are not connected correctly
even if the rendering is correct, the display of the nodes is erratic, and prevents any modification.
(freezing or pins do not react ...)
This is a bit annoying
Win 10 1909
C4D 21.207
Octane Cinema4D version 2020.1-RC2[R2]
NVIDIA 442.19 SD
Btw you setup is strange, I mean using mix material with composite material. You should just prefer to use composite material.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
thank you for the answer,
it is a material created from scratch.(for testing purposes)
Yes the composite material works well, but the mix material allows me to bring back a material "already created" into the setup
thank you for the answer,
it is a material created from scratch.(for testing purposes)
Yes the composite material works well, but the mix material allows me to bring back a material "already created" into the setup
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net