randomise UV cords.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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epoimran
Licensed Customer
Posts: 10
Joined: Mon May 05, 2014 2:19 pm

hi, i did do a search but didnt find anything specific to MAX.

i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.

what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on all of the instances. but importantly have all the UV's randomly placed using the shader?

i know its possible in standalone and OSL scripts, i have seen demo scenes for it that work. so far i havent been able to work out how to get that working in MAX.

would appreciate any pointers.


p.s world has changed so much.. be safe.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi epoimran,
could you point me to that scene you're talking about please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
epoimran
Licensed Customer
Posts: 10
Joined: Mon May 05, 2014 2:19 pm

sure, here it is:

viewtopic.php?f=73&t=69211
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi epoimran,
yes, you're right, it seems something go wrong, texture projection using osl has not any texture input pin, then it cannot work.
I'll send the issue to deveopers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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