I have a fairly simple dynamics simulation, 3 rigid bodies, a collider floor and a cloth. The sequence is 1200 frames long. Every time I render it to an image sequence, it does about 200 frames and then completely crashes my mac.
What can I do? I'm using OSX 10.13.6, c4d r21 and Octane 2020.1_XB2_R2
I have rendered the sequence easily using the standard renderer.
Dynamics render crashing Mac
Moderators: ChrisHekman, aoktar
So observing activity monitor on my mac, I can see that the memory c4d is using is creeping up as every frame is rendered, it obviously gets to the limit of my RAM which is 64GB, and crashes the mac. Why does this happen? Why isn't Octane just using the GPU?
Of course Octane has to use RAM to prepare several things but I don't think it's Octane issue. But you can't find help without sharing useful information. First try with standard render to see RAM usage.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What's file format? Octane doesn't support well any video file.mitchino wrote:It might be because a texture in the scene is a movie file, is it the way c4d or Octane handles those?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw