Crash log attached, Windows 10, Octane 2019.1.5, says in log 11GB of vram is free but can't tell why it just crashes C4D completely before spitting out first frame.
I have quite a few PLA characters getting instanced in a stadium, but polygon count / object count is only 8mil and 3k.
Crashing on render from Picture Viewer
Moderators: ChrisHekman, aoktar
- Attachments
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- c4doctanelog.txt
- (5.22 KiB) Downloaded 105 times
Log doesn't seem grabbed after any crashes. Take it as soon as crash occurred. Also post bugreport.zip and scene please
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
BugReport zip and newest crash log added from a few minutes ago. Happened again on rendering, but got it to work prior to that render just earlier.
- Attachments
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- c4doctanelog.txt
- (7.12 KiB) Downloaded 142 times
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- _BugReport.zip
- (55.39 KiB) Downloaded 109 times
Can you provide scene via PM or so?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
And to that point also, the project file is 4GB lol, a lot of instancing and character textures like I said probably contributing something.aoktar wrote:Can you provide scene via PM or so?
On second thought as I'm hitting a lot of crashes right now, do you PM here or need an email from me?
Anyway a sample scene would be great to find a way to fix issues.hqhempen wrote:I'll get back to you on that, I did see there are quite a few non-Octane materials being used and I've had crash issues with those in the past.
For now don't worry about a PM, I'll try doing that first. Many thanks.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw