shaders

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jakchit
Licensed Customer
Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

I am try to learn to create good shaders.
let me know if these look ok and if anyone wants to use them on something to see if they work let me know and I will send you the files.

I am still very new at this, but I love doing it!
jack
Attachments
shaders1b.png
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

can't you put them on Live DB?
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Some of those materials are very similar (bark) - varying only on roughness / specularity. If you want to put them on LiveDB, create only one material and assign input pins to those parameters, so that users can input their own values = more control, less inflation of similar materials.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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jakchit
Licensed Customer
Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

first, I tried to put a material in the Live DB with no luck and no response at to why.

Yes these materials have similarities. I am new to shaders, and am just posting what I have come up with so far, to see if I am on the right track with their construction.

If I continue to contribute textures, I want to make sure I am doing it properly. I certainly plan to make them more controllable when I can.

Thank you
Jack
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

you have to create a macro node and place your logic inside it, and give it some custom input pins, like base color, grain amount etc,
then save that macro to the livedb.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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