Your specular material uses a scattering medium which will propagate the light through it, this is why you can see the light source behind. If you decrease the medium density or completely remove the medium attached to it I think you will get what you are expecting.Zay wrote:Is this a bug or user error?
Im trying to hide a light source behind a specular material, but can't seem to do it.
OctaneRender™ 2019.1.5 [current 2019.1.x]
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
After 20 samples the render region stops. Is this an setting? Or a mistake?
edit: found it, its a bug and it is because cryptomatt is enabled.
edit: found it, its a bug and it is because cryptomatt is enabled.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
cryptomatt does not make very clean matts. In other versions of Octane it worked better.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
We've noticed that there is a separate install for the Slave,
The shortcuts are not working properly and it becomes a very daunting task to install both the Standalone and Slave, with wrong shortcuts in 20+ computers...
How can we fix this?
Kind regards
Filipe
The shortcuts are not working properly and it becomes a very daunting task to install both the Standalone and Slave, with wrong shortcuts in 20+ computers...
How can we fix this?
Kind regards
Filipe